Dr.Tetiana Zinchenko, the president of the International association for the study of game addictions (IASGA)/Switzerland, PhD, psychotherapist, psychologist, rehabilitologist, practicing doctor in private practice. Practical experience of 20 years in psychiatry, psychotherapy, psychological counseling. Experience in specialized clinics. Last 10 years in private practice and public organizations. Over the last 5 years, I have been specializing in group and individual psychotherapy and rehabilitation of people with various behavioural addictions.
Abstract
GD (Gambling disorder) and IGD (Internet gaming disorder) are the only officially recognized behavioral addictions associated with game activity so far, but not with the use of psychoactive substances. Outwardly, such disorders look like a strong pathological attraction to the game that dominates all other needs with loss of control over game behavior that is why these addictions are called behavioral addictions. However, not in form, but in essence - they are informational and technological dependencies. They are the result of the interaction of information technology - the game - with the human mind. Today, the gaming industry is a multibillion-dollar business with billions of active users of different ages, among which people in the age range from 10 to 36 years old predominate. Information technologies for engagement and retention in the game are constantly being improved. As a result of this effect on the human mind and brain, the prevalence of GD and IGD exceeded the prevalence of all SUD combined.